Neon Tactical Fleet Board Game

Pick a shifting battlespace, deploy your fleet fast, and fight for control. Claim mine spots, contest bonus-income stations, use terrain and automation to your advantage, and destroy the enemy Starbase to win.

Variable map sizes, irregular board shapes, and procedural terrain
Beams, ions, missiles, torpedoes, and gravity effects
Starbases, command points, auto-mining, auto-defend, and upgrades
Carriers, fighters, drones, and multi-cell capital ships
Hotseat, smarter AI, and Commander modes like Hunt / Defend / Scout / Escort

How to Play

Overview

Maps & Terrain

Turns & Actions

Ships

TypeHPShieldsMoveCapBuild CostDefault Weapons
Interceptor51624cBeam Cannon
Frigate62437cBeam + 1 empty slot
Carrier1013512cDefense Beam + Fighter launch
Dreadnought1452714cBeam + Missile + 2 empty — attacks twice/turn
Fighter3050Carrier onlyBeam / Ion / Light Missile
Mining Ship40326cNone — converts mine spots to bases
Engineer Drone51328cDrone Pulse (heal, repair, support)

Stances & Automation

Weapons

WeaponDmgRangeNotes
Beam Cannon15Requires LOS · Front 180° arc
Ion Cannon0/1 sh5Requires LOS · Front arc · Disables weapons if shields = 0
Missile Launcher26No LOS · Any direction
Torpedo Launcher312Any dir · Pierces shields · Delayed · PD: 5–6 intercept

Combat

System Damage (1d4)

RollEffectDuration
1Weapons Offline1 turn
2Engines Damaged (−1 move)Until repaired
3Shield Emitter Damaged (−1 max shields)Until repaired
4Fire Control Damaged (−1 attack roll)Until repaired

Economy & Command Points

Upgrades

UpgradeCostEffectShips
Enhanced Shields3c+1 max shield · Regen 2/turnI, F
Ion Retrofit3cReplace Beam → Ion CannonI, F
Torpedo Launcher6cReplace Beam → Torpedo (range 6, pierces shields) — halves Interceptor movementI only
Torpedo Launcher8cFill empty slot with Torpedo LauncherD only
Gravity Well10cFill empty slot — immobilizes target 2 turns, range 4D only
Missile Addition6cFill empty slot with Missile LauncherF only
Emergency Repairs3cOnce per turn: restore 1 HPI, F
Precision Targeting4cReroll one failed attack/turnI, F
Reinforced Hull4c+2 max HPI, F
Starbase Upgrades (costly but permanent)
Beam Turret8cMount Beam Cannon on StarbaseBase
Missile Battery10cMount Missile Battery on StarbaseBase
Torpedo Launcher14cMount Torpedo Launcher on StarbaseBase
Enhanced Shields6c+2 max shields on StarbaseBase
Reinforced Hull8c+3 max HP on StarbaseBase
Second Stardock12cRequires Fleet Expansion Dock · +5 more fleet capBase

Quick Reference

Ship Stances Reference

ShipModeEffectsNotes

Commander Modes Reference

ModeWhat It DoesAttack?Best Use

Support Automation Reference

SystemTriggerWhat It AutomatesNotes

Match Setup

Player 1
Player 2
Map Size
Smaller map, faster games, earlier contact.
Operation Preview
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Round 1 Player 1 Deployment
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